[Interactive Installation]
2020
Through a
complex of virtuality and interaction, Veneer, which means something that hides
something unpleasant or unwanted is subjective installation where media matter
becomes the central dictator of the ideology shaping a society. Utilizing
collected data from social media, this interactive system blends humor and
consciousness with how the content we often use to distract or educate
ourselves can became independent as its own community.
Simulating a video game setup with two controllers, the user can activate or deactivate a guide through voice that shows information about Veneer, from their laws, population count to their leaders. However, no more than allowing the viewer to overlapping videos displayed on the screen, this project is an irony of how much can we control of the digital world, pretending that the underneath is not visible, we often forget that there is a lot of damage and violence inside the digital realm.
Simulating a video game setup with two controllers, the user can activate or deactivate a guide through voice that shows information about Veneer, from their laws, population count to their leaders. However, no more than allowing the viewer to overlapping videos displayed on the screen, this project is an irony of how much can we control of the digital world, pretending that the underneath is not visible, we often forget that there is a lot of damage and violence inside the digital realm.