[3D Animation]
2021
Can the
digital realm shape a city’s landscape? Does the process of algorithmically
compelling details feel enough to develop its topography? “Un_Destroyable” is
an abstract vision of a city, its processes of historical formation, through an
abstract representation of manipulation of terrain and the construction of
structures. Computational images do not exist without the notion of
computational color, and vice versa – so does the land exist without the notion
of spatial promise? Can the digital represent a timeline of events that help
shape a landscape? Does interference, inputs, and features that compel the
centers, villages, mountains, and population be translated into a complex
system by itself that is technology?